GPU Software Engineer (Contract) - Cambridge
Cambridge, England, gb
The role is for an engineer with a strong background in GPU Software Architecture to join a team working at the forefront of mobile GPU Software Architecture design.
You should have a strong understanding of rendering technologies, graphics pipelines and hands-on experience using one more of the OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and the workloads GPUs are likely to see, and thus what characteristics are important, in different scenarios such as gaming, XR, and machine learning. You combine the above with a good C++ development experience and know your way around tools, such as version control systems. You are self-motivated and ambitious, and have the ability to work as part of a team and to network across teams.
Key Responsibilities:
Design and develop new features of 3D Graphics API.
Investigate and evaluate features of and improvements to 3D Graphics APIs.
Drafting new API extensions and writing specification.
Prototyping interface changes and proposals
Propose changes to GPU architecture
Performance Analysis of proposed changes
Required:
BSc or MSc or PhD in relevant discipline
5 or more years of experience in GPU software architecture or driver development
Hands-on experience with one or more of the following technologies: Vulkan, OpenGL ES, Metal, or DirectX11 or 12.
Desired:
Sound knowledge of graphics rendering pipeline (rasterization and ray-tracing)
Knowledge of neural rendering, raytracing and mesh shading pipeline is plus.
Creativity and ability to effectively communicate ideas.
Comfortable working on immature technologies and following up the latest advances in science
C/C++ programming experience
Good written and verbal communication skills.
Self-motivated, well organized and good team player